Clothing Rooms
The clothing room system allows developers to create restricted outfit areas for:
- jobs
- gangs
- organizations
- departments
- factions
Configuration is located inside:
shared/data/clothing_rooms.lua
System Purpose
Clothing rooms are primarily used for:
- police lockers
- EMS lockers
- gang outfit rooms
- faction uniforms
- restricted clothing areas
The system supports both:
- public clothing rooms
- restricted clothing rooms
Supported Area Types
The resource supports:
radius
poly
Radius Areas
Circular interaction zones.
Example:
{
areaType = 'radius',
coords = vector3(480.7, -1010.5, 30.6),
radius = 5.0
}
Best for:
- locker rooms
- small outfit stations
- interiors
- compact areas
Poly Areas
Polygon-based interaction zones.
Example:
{
areaType = 'poly',
points = {
vector2(1.0, 1.0),
vector2(5.0, 1.0),
vector2(5.0, 5.0),
vector2(1.0, 5.0)
}
}
Best for:
- large interiors
- custom buildings
- complex interaction zones
Basic Structure
Example configuration:
{
gender = 'male',
requiredJob = 'police',
isGang = false,
areaType = 'radius',
coords = vector3(480.7, -1010.5, 30.6),
radius = 5.0
}
Gender Restrictions
Supported values:
male
female
If omitted:
both genders may access
Job Restrictions
Example:
requiredJob = 'police'
Only players with the specified job may access the clothing room.
Gang Restrictions
Example:
requiredJob = 'ballas',
isGang = true
When:
isGang = true
the system validates gang data instead of job data.
Public Rooms
If:
requiredJob = nil
the room becomes public.
No restriction checks are applied.
Blip System
Clothing rooms support optional blips.
Simple Blip
Example:
blip = true
Uses default blip settings.
Advanced Blip
Example:
blip = {
active = true,
sprite = 73,
color = 3,
scale = 0.7,
label = 'Police Locker'
}
Supported Blip Fields
Supported configuration:
active
coords
sprite
color
scale
label
display
shortRange
Blip Coordinates
Custom blip positions may be used.
Example:
blip = {
coords = vector3(x, y, z)
}
If omitted:
main room coordinates are used
Uniform System Integration
Clothing rooms integrate directly with:
shared/data/outfits.lua
The system automatically loads matching:
- job outfits
- gang outfits
- grade outfits
- gender outfits
Grade Support
The system supports grade-based outfits.
Example:
['male'] = {
[0] = { ... },
[1] = { ... },
[2] = { ... }
}
Different grades may receive different uniforms.
Framework Independence
The clothing room system intentionally avoids hardcoded framework logic.
Developers may replace:
- permission handling
- interaction logic
- room validation
- blip handling
through overrides or integrations.
Recommended Usage
Recommended for:
police
ambulance
mechanic
gangs
factions
organizations
Developer Notes
The clothing room system was designed separately from clothing stores.
Purpose:
- better roleplay control
- restricted outfit handling
- cleaner organization support
- framework-independent permissions