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Configuration Overview

XDEV Appearance was designed around a modular configuration structure.

Instead of placing every setting inside a single file, the system separates functionality into multiple categories.

This makes the resource easier to maintain, extend, and integrate into existing server environments.


Configuration Structure

Main configuration files:

shared/config.lua
shared/data/*
shared/language/*

Main Config File

The primary system settings are located inside:

shared/config.lua

This file contains:

  • system settings
  • UI settings
  • event settings
  • command settings
  • override settings
  • pricing settings
  • compatibility settings

Data Configuration Files

Additional data-driven systems are separated into dedicated files:

shared/data/clothing_rooms.lua
shared/data/opposites.lua
shared/data/outfits.lua
shared/data/peds.lua
shared/data/stores.lua
shared/data/tattoos.lua

These files are intended for easier large-scale editing.


Language Files

Languages are separated into dedicated locale files:

shared/language/tr.lua
shared/language/en.lua
shared/language/es.lua
shared/language/de.lua
shared/language/fr.lua
shared/language/ru.lua

The system supports dynamic locale loading internally.


Configuration Categories

The configuration system is separated into several logical groups.


System

Controls:

  • save systems
  • framework compatibility
  • command systems
  • database behavior
  • conversion systems
  • outfit systems
  • cache systems

Documentation:

configuration/system.md

UI

Controls:

  • hotkeys
  • interaction behavior
  • flashlight
  • hands up
  • clothes-off system
  • information panels

Documentation:

configuration/ui.md

Pricing

Controls:

  • clothing prices
  • barber prices
  • tattoo prices
  • outfit prices

Documentation:

configuration/pricing.md

Commands

Controls:

  • command names
  • permissions
  • command activation states

Documentation:

configuration/commands.md

Stores

Controls:

  • clothing shop locations
  • barber locations
  • surgeon locations
  • tattoo shop locations

Documentation:

configuration/stores.md

Clothing Rooms

Controls:

  • job outfit rooms
  • gang outfit rooms
  • restricted clothing areas
  • polygon/radius zones

Documentation:

configuration/clothing-rooms.md

Outfits

Controls:

  • default uniforms
  • job outfits
  • gang outfits
  • grade-based outfits

Documentation:

configuration/outfits.md

Tattoos

Controls:

  • tattoo definitions
  • tattoo collections
  • tattoo labels
  • tattoo categories

Documentation:

configuration/tattoos.md

Opposites

Controls opposite clothing mappings between genders.

Used for:

  • gender switching
  • UI previews
  • compatibility handling

Documentation:

configuration/opposites.md

Override System

The resource supports extensive override functionality.

Developers can replace:

  • notifications
  • framework checks
  • money handling
  • walkstyle systems
  • validation systems

without editing protected core files.


Event System

The resource includes a configurable internal event system.

Both client-side and server-side hooks are supported.

Example:

Config.Events.ClientSide.system = {
OnMenuOpen = true,
OnMenuClose = true
}

Configuration Philosophy

The system was intentionally designed to avoid hardcoded framework logic.

Most internal behavior can be:

  • overridden
  • replaced
  • disabled
  • redirected

through configuration or overrides.